Crimson Fist Space Marine Usually divided into squads of 10 - 1 Seargeant (Tactical Marine) - 1 Apothecary - 2 Devastators - 1 Librarian - 1 Techmarine - 2 Assault marine - 2 Tactical marine WS BS S T Ag Int Per WP Fel 40 40 40 40 40 40 40 50 40 Movement 5/10/15/30 Wounds 20 Skills: Awareness (Per), Cipher (Int) (Chapter Runes), Climb (S), Dodge (Ag), Common Lore (Int) (Adeptus Astartes, Imperium, War), Concealment (Ag), Demolition (Int), Drive (Ag) (Ground Vehicle), Forbidden Lore (Int) (Xenos), Intimidate (S/Fel), Literacy (Int), Navigation (Int) (Surface), Scholastic Lore (Int) (Codex Astartes), Scrutiny (Per), Search (Per), Silent Move (Ag), Speak Language (Int/Fel) (High Gothic, Low Gothic), Tactics (Int) (Choose One), Tech-Use (Int), Tracking (Per) Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master. Traits: Unnatural Strength (x2), Unnatural Toughness (x2). Armour: Astartes Power Armour (Head 8, Arms 8, Body 10, Legs 8) Astartes Scout Armour (Arms 6, Body 6) Astartes Terminator Armour (All 14) Weapons: Astartes Bolter (100m; S/2/4; 2d10+5 X; Pen 5; Clip 28; Reload Full; Tearing) Astartes Bolt Pistol (30m; S/3/-; 2d10+5 X, Pen 5, Clip 14, Reload Full, Tearing) Astartes Heavy Bolter (150m; -/-/10; 2d10+10 X; Pen 6; Clip 60; Reload Full; Tearing) Astartes Storm Bolter (100m; S/2/4; 2d10+5 X; Pen 5; Clip 28; Reload Full; Storm,Tearing) Gear: 3 Frag (2d10 X; Pen 0; Blast(5)) 3 Krak (3d10+4 X; Pen 6) Larramans Organ: Space Marines do not normally suffer from Blood Loss however attacks with the Warp Weapon Quality may still inflict Blood Loss as normal. Catalepsean Node: A Space Marine suffers no penalties to Perception-based Tests (such as Awareness) when awake for long periods of time. Preomnor: The Space Marine gains a +20 bonus to any Toughness Test against ingested poisons. Multi-lung: The Space Marine may re-roll any failed Toughness Tests for drowning or asphyxiation. In addition, the Space Marine gains a +30 bonus to Toughness Tests made to resist the effects of gases, and may re-roll failed results. The Space Marine may also breathe water through his multi-lung. Oolitic Kidney: This implant gives the Space Marine the ability to re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: The Space Marine may detect any poison or toxins by taste with a successful Challenging (+0) Awareness Test. He may also detect poisons or toxins by smell with a successful Hard (–20) Awareness Test. And may (at the GM’s discretion) gain a +10 bonus to any Tracking Tests against an opponent he has tasted. Mucranoid: The Space Marine may re-roll any failed Toughness Tests caused by temperature extremes, such as desert heat or the cold of outer space.